Sophia, Goddess of Rebirth
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 face-up Ritual, Fusion, Synchro, and Xyz Monster from anywhere on the field, and cannot be Special Summoned by other ways. This card’s Special Summon cannot be negated. When this card is Special Summoned: Banish all other cards from both players’ hands, fields, and Graveyards. Cards and effects cannot be activated in response to this effect’s activation.
Can Be Found In: Hidden Arsenal 7: Knight of Stars (HA07-EN055)
Duel Terminal releases (And so Hidden Arsenal) are hard to predict. Normal sets follows the cards shown in the series, adds new support to archetypes while they release one or two new which might become the new metagame in the competitive field. Duel Terminal however follows its own storyline, and though follows and adds cards of certain number of archetypes, there’s always a big surprise on each release, like archetypes combining with each other as is the case of monsters like “Daigusto Emeral” or “Evigishki Merrowgeist”, the return of older monsters in new builds like Evilswarm, or simply a powerful creature which create havoc both in Duel Terminal as does in a duel.
“Sophia, Goddess of Rebirth” is the cause that the second storyline of Duel Terminal comes to an end. However, though “Trishula, Dragon of the Ice Barrior” was responsible of ending the first arc and due his devastating effect ruled the card game until reach his forbidden status, such status won’t reach for this deity in the actual field. And the cause is that to be summoned she requires four types of monster card in either side of the field: Fusion, Ritual, Synchro, and Xyz. Once the conditions are met, this monster will come to the field without fearing any negation cards or anything in response to her effect being triggered when summoned, which will completely banish the entire field in combination of both players’ hands and graveyards, leaving the duel completely clean for her to strike. The aftermath result is a game which the opponent must rely on drawing a top deck for get rid of “Sophia”, or something which can atleast redo their setup, which is near futile for most builds to do since all the resources have been banished.
Summoning “Sophia” is a very hard task which requires an entire deck to do so. First, you need three kinds of monster card coming from the Extra Deck, and also a Ritual monster to get ready on your hand. Second, depending of what deck you’re facing, the opponent will play certain monsters which you can use for summon her, so your deck needs to be in balance so we can summon the monsters we need to while the opposite field get us the others. And third, Ritual monsters are always a complicate type of monster to obtain, and while we draw resources for get the Extra Deck monsters, with bad draws from our part it might take a while to obtain it. However, this doesn’t mean that getting each type of monster is impossible.
Fusion monsters as the oldest Extra Deck monster and highly supported since the Gx era, can simply use “Instant Fusion” for obtain a Level 5 or lower Fusion once the rest of the monsters required for summon “Sophia” are on the field. Synchro and Xyz monsters are quite prominent in every deck nowadays, and yet they have several resources to revive each other for provide materials. Monsters like “Debris Dragon”, “Deep Sea Diva”, or “Blackwing - Blizzard the Far North” can pull easy synchro summons, while “Gogogo Ghost” or “Kinka-Byo” can obtain a quick Xyz Summon, with the everlasting “Rescue Rabbit” pulling out two normal monsters from the deck.
Ritual monsters are still the hardest task, and so a “Sophia” build will mainly focus arround it, not because requires more searching effects and resources but also because is the less common monster card to face, since Fusions will be plenty against decks like HERO or Gem-Knight, while Synchro and Xyz are the most common monsters in every player’s Extra Deck. Gishki decks are probably the best for this task since are completely Ritual focused, as also contains Xyz and Synchro monsters ready to be used, and we will add copies of “Instant Fusion” for cover the Fusion requeriment. Search cards like “Preparation of Rites” and “Manju of the Ten Thousand” will take care for searching the Ritual Spell and Monster, while “Advance Ritual Art” can be very handy since we might be playing along “Rescue Rabbit” for summon Normal Monsters for Xyz summon. We can completely ignore tributing monsters with “Ritual Foregone”, as temporaly summon a Ritual Monster from the hand, but due his normal spell status is not recommendable to rely on. Gishki has a similar alternative with “Gishki Photomirror”, which can be truly searched by Ritual staple cards, but might be more costy in life points depending of the Evigishki we summon.
Once “Sophia, Goddess of Rebirth” lands on the field, all depends of the luck in the opponent to make a comeback. Her summon cannot be negated by the likes of “Solemn Warning” and other counter traps, and her effect cannot be chained to a card for get rid of her like “Torrential Tribute” or “Bottomless Trap Hole”, making the effort of making her appear on the field completely worth it. Since all cards besides the Deck are banished, the opponent won’t have any surprises to pull against her attack(s), neither resources to rebuild their strategy of pull out a quick Synchro or Xyz monster. The only real way to stop her is a “Skill Drain” on the field right before she is about to be summoned for negate her devastating power beforehand, or a lucky draw for destroy her on the turn after her summon and flawless direct attack. We can even increase the threat “Sophia” is if we had on the field “D.D. Survivor” and “D.D. Scout Plane” so they will come back at the end of the turn after being banished, or a monster which can survive “Sophia” summon like “Evilswarm Thanatos” (Activating his effect prior summoning “Sophia”), “Giant Soldier of Steel”, or “Trifortressops”.
“Sophia, Goddess of Rebirth” rewards those who are able to summon her by completely wiping out the game. Since we can use the opponent’s monsters for make the summon easier, is easy to bait the opponent to play their (Usually) Xyz and Synchro monsters without worries, as we can simply activate “Ritual Foregone” and “Instant Fusion” for quickly have the requeriments ready. The longer the game goes the more damage “Sophia” will do, so even if you have Gishki support and Fusion monsters ready to be used on the very first turn, try to summon her when the opponent has used or prepared the more cards as possible, as they can’t do nothing against her once comes out to the field, the chances for them to draw a comeback card will be severely reduced, and the damage she will do to their plan will be more destructive. Specially if their cards depends of each other or relies on graveyard strategies. She needs an entire Deck to come out, but doesn’t mean is hard to do so.
Personal Rating: B+